This demo intensive session focusses on the use of Microsoft Azure services to host a back end system for real- time telemetry processing in a 3D racing game. The use of asynchronous queues, worker roles, storage services and websites are explained. Techniques for real-time data stream processing, data archiving and report generation are discussed and demonstrated. The techniques demonstrated will be applicable to many scenarios, from multi-player gaming to device telemetry and the internet of things.
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